Web. 2.0 Applications

1) Class Dojo

A) Class Dojo is an app that connects teachers, students and parents through a technological medium. It helps teachers manage their students, creates a way to contact each student and parent individually and allows teachers to keep track of student behavior.

B) This app meets the NETS-S standard of Model Digital Age Work and Learning as they integrate this application into their daily routines. This integration allows them to gain the necessary experience for future jobs in our ever advancing society.

C) It doesn’t take much previous knowledge to use this app. Class Dojo is designed with simplicity and tutorial like instructions that allows the user to easily use the app. After 10 minutes of using this app I was able to create my own classroom with students in all.

D) One of the core strengths of this app is that it allows teachers to communicate with parents, along with the ability to monitor and record student behaviors in the classroom.

E) One limitation that this app has is that it is not that “fun” for the students. I would assume that most students would get bored of the app after time, resulting in a lack of presence on the classroom site. This could become an issue as assignments and feedback could be posted using this app.

F) This app could range anywhere from grades 1-12. I say this because it is mainly used to link teachers, students and parents together, which is necessary in any grade level.

2) Forest: Stay Focused 

A) Forest: Stay Focused is an app that helps students stay away from their smartphone and focus on their school work. This cool app was introduced to me during our show and tell presentations during my ED 270 class. The app works by growing a tree, as long as the user stays on the screen and doesn’t go elsewhere. So, for instance, if a teacher wanted to make sure his/her students were staying focused in class they could ask to see their tree at the end of class. Each tree built is added to a forest that showcases the students abilities to pay attention in class.

B) This app meets the NETS-S standard Facilitate and Inspire Student Learning and Creativity by giving students an extra incentive to stay away from their phones (social media) and focus on learning.

C) Like the previous app, Forest: Stay Focused is an app that doesn’t require many prerequisites and is rather self explanatory.

D) The core strength of this app is that it forces students to focus on something other than their smartphones. Like schoolwork!

E) One possible limitation is that I could cause some students to stress out or cause anxiety regarding their inability to check their phones. This alone could hinder their ability to complete their coursework.

F) The best age group to use this for would be grades 6-12 as they are primarily the ones using their phones. However, as time goes on, more and more elementary students will be using smartphones for social media and other distractors.

3) Kahoot!

A) Kahoot! is an app that allows teachers to create quiz-based games for their students. The students can then access this quiz on their phones (Clickers) so that they can answer the questions displayed on one main screen up front. This app takes all the fun of previous study games and takes it to a whole new level.

B) This app meets the NETS-S standards of Facilitating and Inspiring Student Learning and Creativity and Designing and Developing Digital Age Learning Experiences and Assessments. This app meets these requirements by creating a new way for students to learn and engage in higher level cognitive functioning.

C) The only prerequisites that a teacher would need to operate this app would be access to the content specific information to put on the quiz. Other than that, this app effectively explains how to make and distribute these quizzes.

D) The main strength of this app is that it engages students, allowing them to retain the information being studied.

E) One limitation that this app possess is that it adds a sense of competitiveness to learning. Although this can be engaging for students, some may become discouraged, resulting in poor scores.

F) I would say that this app is most beneficial in grades 6-12. Any grade level lower may face issues regarding concentration and information retention.


Author: tylerdankenbring

Hello, my name is Tyler and I am currently attending college at Western Oregon University. I am studying to become either a school psychologist or school counselor. I created this cite for my ED 270 class to turn in work and stay in touch with fellow classmates.

One thought on “Web. 2.0 Applications”

  1. I like your step by step process of evaluating these sites. Internalizing these steps is a good way to quickly and accurately decide whether a particular Web 2.0 tool is worth the precious instructional time to use in a classroom.


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